

If vehicle health drops too low send them back to the base for repairs. Send haulers to the miners and then back to a depot when they have collected items.ĭeploy combat vehicles with signal data of a certain zone, then send then to their assigned zone for patrols or attacks. Use tile scanning to flag resources with zones. To help enforce a specialised vehicle roles a vehicle is only allowed 1 weapon type.Įnemy structures can prevent nearby construction. The tech tree has been altered slightly to make it easier to get vehicles a bit earlier. If you deploy a vehicle from a Vehicle Deployer it will be deployed with any signal data the deployer's build-in constant combinator (bottom right of the structure). If two haulers meet and one is over it’s acceptable capacity for an item and the other hauler can accept that item then the other Hauler can take the excess up to their own acceptable limit. Their default settings are to accept up to 12000 of raw resources. Hauler-type vehicles use any Item-type signals as acceptable limits for other vehicles to push items to them. This means they will try and get rid of Ore, and Stone but keep a bit of wood or coal for fuel and export the rest. Miners are configured with Iron Ore -1, Copper Ore -1, Stone -1, Raw Wood 50, and Coal 100. Most vehicles have default Unit Data of Coal 50, meaning they will try and take 1 stack of coal (for their fuel inventory).

If a negative value is set it will always try to clear that type from its inventory. If the vehicle is over it’s target amount then it will try to push the excess items to the Hauler IF the Hauler is set up to accept that item type. If there is a Hauler-type vehicle nearby and the vehicle is below it’s target it will pull the missing items from the Hauler. Most vehicles use any Item-type signals (Iron Ore, Piercing Rounds Magazine, etc) as a target amount of items to store in their inventory. Hauler-type vehicles and other types of vehicle handle Unit Data a bit differently. Item Signals are used in the Automatic Inventory Transfer System (see below), but Item Signals and Virtual Signals (letters, numbers, zones) can also be used to store arbitrary information, such as unique identifiers, squad assignments, or signals to signify alternate behavior. The signal data can be read with a Unit Data Scanner, or set with a Vehicle Deployer (at deployment only) or a Unit Data Controller (at any time).


Vehicle Unit Data settings can be set with a Vehicle Deployer or modified with the Unit Data Controller structure. All vehicles are by default configured to try and pull a bit of coal or wood from haulers so that they can keep running. Miner-type vehicles are by default configured to try and push resources to nearby haulers. Their default setting is to accept raw resources. Hauler-type vehicles have an automatic inventory transfer system based on their Unit Data (see below). Waypoints can be attached to players other vehicles so you can have a vehicle loop between a mining vechile and a vehicle depot without needing to use any combinators. Vehicles can be sent to a path start to follow a complicated path around your base. This lets you add waypoints to any number of paths. Press Y (twice) to get a Path Remote Controller. Programmable-vehicles.png (18.2 KiB) Viewed 147094 times Paths and Waypoints It can be used to send miners to resource zones, order haulers around, or order vehicles towards enemy bases. You start with a Unit Remote Controller, a remote control handset that lets you select groups of units and order them around. If you hop out of your car to build something then your car will defend you.
TOTAL MINER MULTIPLAYER MOD MOD
The Advanced Autonomous Industries: Programmable Vehicles mod gives all car-type vehicles some basic AI and allows you to command, control, and automate vehicles.Īny vehicles with a weapon act like a turret when they are not be directly driven by a player and will shoot at enemy targets. Optional Extras: Bullet Trails, AAI Vehicles: Chaingunner, AAI Vehicles: Flame Tumbler, AAI Vehicles: Laser Tank Works with vanilla and modded vehicles.ĭependencies: Base, Data Raw Prototypes, Detached Gun Sounds, Off-Grid Effects, AAI Programmable Structures, AAI Signals, AAI Zones, AAI Vehicles: Miner, AAI Vehicles: Hauler Can be used for base enemy base assault, patrols, friendly base navigation, vehicle-based mining, vehicle-based resource transportation, and more advanced applications. Short Description: Program and control autonomous vehicles using a remote control handset or circuit conditions and zones. The attachment programmable-vehicles.png is no longer available Title: AAI Programmable Vehicles
